Pirate Weapons

From Skull and Shackles Players Guide

Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Light Melee Weapons
Hook hand 10 gp 1d3 1d4 ×2 1 lb. S Disarm
Two-Handed Melee Weapons
Bayonet 5 gp 1d4 1d6 ×2 1 lb. P
Boarding pike 8 gp 1d6 1d8 ×3 9 lbs. P Brace, reach
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Light Melee Weapons
Axe, boarding 6 gp 1d4 1d6 ×3 3 lbs. P or S
Cat-o’-nine-tails 1 gp 1d3 1d4 ×2 1 lb. S Disarm, nonlethal
One-Handed Melee Weapons
Cutlass 15 gp 1d4 1d6 18–20/×2 4 lbs. S
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Two-Handed Melee Weapons
Harpoon 5 gp 1d6 1d8 ×3 10 ft. 16 lbs. P Grappling
Ranged Weapons
Grappling hook 6 gp 1d4 1d6 ×2 10 ft. 14 lbs. P Grappling

Pirate Weapons

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