Tag: rules

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  • Main Page

    h3. Character Generation Guidelines Create first-level characters who _want_ to be pirates. The player character start out having come to "Port Peril":http://pathfinderwiki.com/wiki/Port_Peril to seek their fortunes. Each player character gets two …

  • Besmara

    From the Wormwood Mutiny module: *Besmara* _(bes-MAR-uh)_ is the goddess of pirates and sea monsters. She is brash, lusty, confrontational, and greedy, but follows a code of honor and is loyal to her crew and allies as long as it serves her interests …

  • Pirate Weapons

    From Skull and Shackles Players Guide |_.Simple Weapons|_.Cost|_.Dmg (S)|_.Dmg (M)|_.Critical|_.Range|_.Weight|_.Type|_.Special| |_\9.Light Melee Weapons| |Hook hand|10 gp|1d3|1d4|×2|—|1 lb.|S|Disarm| |_\9.Two-Handed Melee Weapons| |Bayonet|5 gp| …

  • House Rules

    # With respect with using the *Intimidate* skill to demoralize others, I am instituting two house rules: ** The fighter class ability _Bravery (Ex)_ gives a bonus to saves vs fear effects, because fighters are non-magically (i.e. it's an _Ex_ ability, …

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